常见的博物馆分为三大类:综合性博物馆、纪念性博物馆和主题性博物馆。
Common museums are divided into three categories: comprehensive museums, memorial museums and thematic museums.
一般省市级博物馆大多是综合性的,规模大、展区多、内容包容性强;纪念馆通常是用于纪念某个人或某件事,以教育基地的标准作建设规划,内容有深度但涉及面较窄;主题博物馆集上述二者之长处,规模可大可小、针对性强、内容延展空间大,需要发掘多种有价值的信息,来凸显展馆主题特色、丰富展馆内容,比如考古博物馆、船舶博物馆、邮票博物馆等等。
Most of the provincial and municipal museums are comprehensive, large-scale, multi-exhibition areas, and inclusive in content. Memorial halls are usually used to commemorate someone or something, and to plan the construction according to the standards of educational bases. The contents are deep but narrow in scope. Theme museums have the advantages of the above two, which can be large or small in scale, and have strong pertinence. Content extension space is large, so it is necessary to excavate a variety of valuable information to highlight the theme characteristics of the exhibition hall and enrich the contents of the exhibition hall, such as archaeological museum, ship museum, Stamp Museum and so on.
只要人类的求知欲和探索欲不止步,未来还会有各种各样奇特主题的博物馆面世。那么如此形式多样、内容灵活的主题博物馆,应该怎么做好展陈设计?
As long as mankind's desire for knowledge and exploration goes on, there will be museums with various unique themes in the future. So how should a theme museum with such diverse forms and flexible contents do a good job in exhibition design?
从观众的参展的出发点分析,大部分观众看展目的有三点:长见识、学知识、放松身心,少部分从事研究工作的观众是为了搜集学术资料。根据观众需求可以得出,主题博物馆的整体设计必须有料(满足求知需求)、有趣(满足求乐心理),而且视觉效果符合大众审美,环境效果闲适怡人,这些主要从内容选材、展项搭配、空间布局、灯光设计四个方面做关联性规划。
From the starting point of audience participation, most of the audience see the exhibition for three purposes: long-sightedness, knowledge, relaxation of body and mind, and a small part of the audience engaged in research work is to collect academic materials. According to the needs of the audience, the overall design of the theme museum must be material (to meet the demand for knowledge), interesting (to meet the psychology of pleasure), and the visual effect is in line with the public aesthetic, the environmental effect is pleasant, which mainly from the content selection, exhibition matching, space layout, lighting design four aspects of relevance planning.
以人类遗址主题的考古博物馆为例,可以选取原始人部落生活、狩猎场景,通过幻影成像、VR虚拟现实、5D影院等多媒体展项,营造身临其境的动态视觉效果;通过“互动穿衣魔镜”,自动识别观众性别,男性观众站在魔镜前,就能化身头插羽毛、颈挂坠饰、手握权杖的“大王”,女性观众则变身“王后”。不仅能提升参观趣味,还能帮助观众更好地了解原始人部落服饰特征、阶级划分依据、野外生存小知识等信息。
Taking the archaeological museum with the theme of human ruins as an example, we can select primitive tribal life and hunting scenes to create dynamic visual effects through multi-media exhibitions such as phantom imaging, VR virtual reality, 5D cinema and so on; through the "interactive dressing mirror", we can automatically identify the audience's gender, and male audience stands in front of the magic mirror. The "king" who can incarnate with feathers on his head, pendants on his neck and sticks in his hand, while the female audience becomes "queen". It can not only enhance the interest of visiting, but also help the audience understand more comprehensively the primitive tribal costume characteristics, class division basis, field survival knowledge and other information.
万龙展览拥有一批实力、经验丰富的设计及施工团队,专注于创意展示、智慧科技、多媒体研发,已获得十几项数字软件专利和登记著作权,为全行业合作伙伴提供前期咨询、项目策划、创意设计、互动科技、工程施工、运营指导、售后维护一体化定制服务。
Wanlong Exhibition has a group of first-class and experienced design and construction teams, focusing on creative display, intelligent science and technology, multi-media research and development, and has obtained more than a dozen digital software patents and registered copyright, providing pre-consultation, project planning, creative design, interactive technology, engineering construction for the whole industry partners. Integrated customization service of operation guidance and after-sales maintenance.
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